Work in progress

Racial Substitution Levels

Eternian Fighter

Special: Improved Battle Wisdom
For every Eternian Fighter substitution level taken, the bonus from Battlewise increases by 1. This bonus cannot exceed your Wisdom bonus, but is always at least +1.
Level 5: Combat Focus
A fifth level Eternian Fighter gains Combat Focus as a bonus feat.
Level 7:
Level 9: Heroics
Once per day as a swift action, a ninth level Eternian Fighter may gain the benefit of any Fighter feat for which he qualifies. This benefit lasts a number of rounds equal to the number of Eternian Fighter substitution levels the character has.
Special: An Eternian Fighter can gain an additional daily use of this ability by spending a Hero Point.

Etherian Swordsage

Special: Judge of Character
You gain a +1 bonus to Sense Motive checks for every Etherian swordsage substitution level you take.
Level 1: Setting Sunrise
Benefit: When initiating a maneuver from the Setting Sun discipline, if you roll a natural 20 on the attack roll, skill check, or opposed ability check, the maneuver takes effect as normal but is not expended. This benefit does not apply to melee touch attacks made to begin a trip, only a natural 20 the trip attempt itself. A maneuver that does not involve an attack roll, skill check, or opposed ability check cannot be retained in this way.
An Etherian swordsage who takes this substitution level must select Setting Sun as her first-level discipline focus.
Level 1: Desert Sandstorm
Benefit: Any Desert Wind maneuver you learn that would have the [Fire] descriptor instead gains the [Electricity] descriptor. Your Desert Wind maneuvers that would deal fire damage instead deal electricity damage. Any Desert Wind maneuver you learn that affects an area described as cone, burst, emanation, or spread, instead affects "Area: Line (beginning from your weapon)"; furthermore, the range of such maneuvers is doubled. Your Desert Wind maneuvers that involve fire elementals instead involve air elementals. Finally, the Martial Lore DC to identify your Desert Wind maneuvers increases by one-half the maneuver's level (round up).
An Etherian swordsage who takes this substitution level does not gain Discipline Focus (Weapon Focus) for the weapons favored by any discipline. Instead, you gain a +1 bonus to the save DC of your Desert Wind maneuvers when you are wielding a Desert Wind favored weapon.

Mephitian Hexblade

TODO

Raptoran Scout

Level 1: Alertness
At first level, a raptoran scout gains Alertness as a bonus feat.
A scout who chooses this substitution level loses the Trapfinding class feature.
Level 3: Soar (Ex)
Starting at third level, a raptoran scout gains a +10 foot enhancement bonus to both her fly speed and glide speed. At 11th level, this bonus increases to +20 feet.
A scout who chooses this substitution level loses the class features Trackless Step and Fast Movement at levels 3 and 11.
Level 6: Improved Flight (Ex)
At sixth level, a raptoran scout gains the Improved Flight feat, improving her maneuverability when flying to Good. This benefit does not apply when gliding.
A scout who chooses this substitution level loses the Flawless Stride class feature.

Scorpionfolk Ranger

HD: d10
Level 1: Vermin empathy (Ex)
A scorpionfolk ranger can use her wild empathy ability to improve the attitude of vermin as well as animals. A scorpionfolk ranger gains a +4 bonus to this check when using it on a scorpion, monstrous scorpion, or scorpion swarm.
In addition, the ranger may add giant vermin to her spell list as a 4th-level spell.
A ranger who chooses this substitution level must select Vermin as her first Favored Enemy.
A ranger who chooses this substitution level gains proficiency with simple weapons and light armor only.
Level 2: Natural combat style
At level 2, a scorpionfolk ranger gains Multiattack as a bonus feat.
At level 6, a scorpionfolk ranger gains Rapidstrike as a bonus feat.

At level 11, a scorpionfolk ranger gains Improved Grab as an extraordinary ability. To use this ability, the ranger must hit a creature at least one size smaller than herself with a claw attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity. If she wins the grapple check, she establishes a hold automatically.

The ranger can also use Improved Grab on a creature of her size, but she must hit with both claw attacks in the same round.

These benefits apply only when the ranger wears light or no armor. The benefits are lost and the abilities cannot be used when wearing heavy or medium armor.
A ranger who chooses this substitution level loses the combat style, improved combat style, and combat style mastery class features.
Level 4: Scorpion companion (Ex)
A 4th-level scorpionfolk ranger can gain a small monstrous scorpion as her animal companion, even though that creature is a vermin. This companion gains an Intelligence score of 1 but does not gain any skills or feats from its hit dice. For the purpose of any of the ranger's spells (but not the spells of others), her companion can be considered an animal or a vermin, whichever is most beneficial.
In addition, if the scorpionfolk ranger has Vermin Empathy, she may add her racial hit dice to her ranger level when determining her effective druid level, only for the purpose of determining how powerful a scorpion companion she may have.
A scorpionfolk ranger of sufficiently high level can select a larger monstrous scorpion companion, applying the indicated adjustment to her effective druid level: Medium (-3), Large (-6), Huge (-8)
A ranger who chooses this substitution level loses the ability to select other types of animal companions.

Trollan Rogue

The class skills for a Trollan rogue when taking a substitution level are the same as a normal rogue, with the following changes: add Knowledge (Astrology), Knowledge (Magic). Remove Disable Device and all Strength- and Wisdom-based skills.

Skills per level: 6 + Int mod.

Level 1: Magic sense (Sp)
A Trollan rogue can use detect magic and read magic 3 times each per day as spell-like abilities (CL 1).
These abilities replace the standard rogue's trapfinding ability.
Level 3: Wand sniper
You gain a +1 insight bonus to Use Magic Device checks. This substitution feature replaces the standard rogue's trap sense class feature. At each future level at which the rogue would normally increase her trap sense bonus, she instead increases this insight bonus to Use Magic Device checks by the same amount.
A Trollan rogue who takes this substitution level does not increase her normal sneak attack damage. Instead, she is particularly talented at delivering sneak attacks with magic devices. Whenever a Trollan rogue delivers a sneak attack with a spell from a spell completion, spell trigger, or command-word-activated magic item, the spell deals an additional +2d6 points of damage.
In addition, when attacking with a spell from one of these types of magic items, the rogue can even sneak attack an opponent that would normally be immune to sneak attack damage, only if the spell specifically deals increased damage to creatures of the target's type or subtype. For example, a Trollan rogue could use a wand of searing light to sneak attack a flat-footed zombie, or read a scroll of produce flame and touch a cold elemental.
LeveL 8: Accelerated Activation
When making a Use Magic Device check to activate a spell trigger or spell completion item, if that spell would normally be a swift action to cast, an 8th-level Trollan rogue can take a -5 penalty to the check and attempt to activate the item as a swift action (instead of a standard action).
This ability replaces the standard rogue's improved uncanny dodge class feature.

Trollan Warlock

Level 4: Deceive Invocation (Sp)
Once per day, a fourth level Trollan warlock can attempt to use an invocation with "Target: Self" on a creature touched instead. To do so, he must succeed on a caster level check with a DC equal to the hit dice of the target plus the spell level of the invocation.
If this check succeeds, the invocation takes effect on the target immediately, and the warlock can no longer use that invocation until it expires or is dispelled. If the invocation was also active on the warlock, it immediately expires. The warlock can dismiss the effect from the target normally.
If the caster level check fails, both the target and the warlock take damage equal to half the warlock's normal eldritch blast, and the warlock's daily attempt of Deceive Invocation is expended.
A Trollan warlock who takes this substitution level does not gain the Deceive Item class feature.
Level 8: Eldritch Surge (Su)
Once per day, an eighth level Trollan warlock can attempt to apply one of following metamagic effects to an invocation (including eldritch blast): He does not need to have the feat to apply the effect. An invocation modified in this manner becomes a full round action, unless it was already a longer action. The Eldritch Surge takes no action itself, as it is part of using the modified invocation.
To perform an Eldritch Surge, the warlock must succeed on a caster level check with DC equal to 10 + the spell level of the invocation + the modifier of the metamagic effect being applied. The modifier is +2 for Energy substitution, Enlarge, Silent, and Still. For Fortify and Heighten, the modifier is equal to the number of spell or caster levels being added by the effect (but no invocation can be heightened more than two spell levels above the highest level invocation that the warlock can use).
If this caster level check fails, the invocation fails, the daily use is wasted, and the warlock is nauseated until the end of his next turn.
A thirteenth level Trollan warlock can use Eldritch Surge twice per day, but only once per encounter. An eighteenth level Trollan warlock can use this ability once per encounter with no daily limit.
A Trollan warlock who takes this substitution level does not gain the Fiendish Resilience class feature at levels 8, 13, and 18.
Level 10: Abyssal Wonder
Instead of gaining a new least or lesser invocation, a tenth level Trollan warlock instead gains the invocation abyssal wonder. It is a lesser invocation equivalent to a 3rd level spell with the [Chaos] descriptor. This invocation produces the same effect as a rod of wonder, but the DC for any such effect that allows a saving throw is equal to the normal DC for a 3rd-level-equivalent invocation used by the warlock.

Twiggan Scout

Special: Cunning Trapper
For every twiggan scout substitution level taken, the character gains a +2 bonus to Craft (Trapmaking).
Level 2: Combat Awareness (Ex)
At 2nd level, a twiggan scout gains a +1 competence bonus on initiative checks, and Trap Sense +1. This ability stacks with, and works just like, the Rogue class feature of the same name, but it grants a bonus to any saving throw made against a trap, not just reflex saves. These bonuses increase to +2 at 11th level and +3 at 20th level.
A twiggan scout who takes this substitution level does not gain Battle Fortitude or any improvements to that class feature.
Level 3: Tree Climbing (Ex)
At 3rd level, a twiggan scout gains a climb speed equal to half her base land speed, and she can attack with a light weapon normally while climbing. At 11th level, her climb speed improves to her full base land speed.
In addition, a twiggan scout with this feature qualifies for the feat Brachiation as either a bonus scout feat or a normal feat, even if she would not normally meet the requirements.
A twiggan scout who takes this substitution level does not gain Fast Movement or any improvements to that class feature.
Level 12: Forest Mastery
Instead of a normal bonus scout feat, a twiggan scout may select one of the following as a bonus feat: Confound the Big Folk, Underfoot Combat, Wolfpack, or Woodland Archer. Unlike normal scout feats, a twiggan scout does not need to meet the requirements of the chosen feat. She only gains the benefit of this feat when wearing light or no armor, and when in jungle or forest terrain.

Twiggan Wizard

TODO